//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

import Baskilon_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Heavy
         }
      }
   }
}

//==============================================================================
define Spear
{
  SetSelector
  {
     set hotspot
     {
        version
        {
           Visual Attachments A Spear Iron
        }
     }
    }
  }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
ReplaceTexture Infantry G Hoplite Standard/Infantry E Baskilon Standard
					connect RightHand Spear hotspot
					connect LeftForearm HopliteShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
ReplaceTexture Infantry G Hoplite Standard/Infantry E Baskilon Standard
					connect RightHand Spear hotspot
					connect LeftForearm HopliteShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry E Baskilon Standard
					connect RightHand Spear hotspot
					connect LeftForearm HopliteShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry E Baskilon Standard
					connect RightHand Spear hotspot
					connect LeftForearm HopliteShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture Infantry G Hoplite Standard/Infantry E Baskilon Standard
					connect RightHand Spear hotspot
					connect LeftForearm HopliteShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
ReplaceTexture Infantry G Hoplite Standard/Infantry E Baskilon Standard
				connect RightHand Spear hotspot
				connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
ReplaceTexture Infantry G Hoplite Standard/Infantry E Baskilon Standard
				connect RightHand Spear hotspot
				connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}